quackle (quackle) wrote,

clabbers non sequitur

I'd love to dig this code up again, but it's probably best to wait for computers and my skills to catch up. I used to be jealous of Watkins's and DiBattista's Clabbers programs, but things like that are often less exciting than one would expect. It would be a fun diversion if it didn't eat up so much time and resources.

Date: Tue, 15 Mar 2005 12:07:15 -0600
From: John O'Laughlin <olaughlin@gmail.com>
Subject: TWL Clabbers Leave Values

It's slow going. I can only sim about 10000 iterations per day, which
is 400 per tile.

Very approximate highlights:

A 0
C +3
E -1 (doesn't make sense for E to be below A, but I've only done 900
iterations so far)
H +3
Q -11
S +7
Y 0
Z +10
? +21
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